DARKTopologic Gumblar Dragon
ATK:
3000
LINK-4
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2+ Effect Monsters If another monster is Special Summoned to a zone a Link Monster points to, while this monster is on the field: Discard 1 or 2 random cards, then your opponent discards the same number. During your Main Phase, if this card is Extra Linked and your opponent has at least 1 card in their hand: You can make your opponent discard 1 or 2 cards (whichever is higher), then, if they have no more cards in their hand, inflict 3000 damage to them. You can only use 1 "Topologic Gumblar Dragon" effect per turn, and only once that turn.
Topologic Gumblar Dragon — Power Evaluation
Final Score: 55 ± 8 · Confidence: Medium
- Intrinsic: 54 · Deck: 55 · Meta: provisional
- Primary role: Boss / End-board · Secondary: Board breaker
Why it scores here
The card's value is a conditional hand attack: while it is Extra Linked on your Main Phase, the opponent discards 1 or 2 cards, and if their hand is then empty it deals 3000 damage. The on-field trigger that makes both players discard random cards is symmetric and costs the controller cards too, so it converts little on its own. The 3000 ATK and Link-4 body earn nothing directly; the score comes from 52 decks across 24 archetypes at about one copy each, which confirms the card is practical, but there are no combo records to show what it does in play.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 60 | Link-4 Cyberse reached through Link Summoning and played across 24 archetypes at about 1.13 copies per deck, but no searcher or starter data is supplied (observed deck frequency; inferred access route). |
| Combo & Conversion | 45 | The Extra Linked hand attack and the 3000-damage finisher are read from the text, with no recorded boards to confirm them (inferred). |
| Resource Economy | 40 | The on-field trigger discards 1 or 2 random cards from the controller's own hand as well, so the trade is close to even or negative, and the card has no recursion or refuel (verified from card text). |
| Effect & Interaction | 50 | The opponent discard and the empty-hand 3000 damage are real disruption that needs the Extra Linked condition and a non-empty opposing hand, so the interaction is conditional (verified from text). |
| Material Utility | 40 | A Link-4 DARK Cyberse with four arrows is usable material for higher Link Summons, but it has no effect that survives negation beyond its body (inferred from text and rating). |
| Resilience & Flexibility | 40 | The field effects end if the card is negated or removed, and the Extra Linked condition and the once-per-turn limit restrict where it can act (verified from text, inferred for the interaction risk). |
| Deck-Building Efficiency | 65 | It runs as a single copy in most decks with no garnet or lock, but it occupies an Extra Deck slot (observed copy distribution: 48 of 52 decks run one). |
Calculation
Weight profile: 0.7 Boss/End-board + 0.3 Board breaker/Going-second. Intrinsic ≈ 54, Deck ≈ 55, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Practical across 24 archetypes at about one copy per deck
- Conditional hand attack ends in 3000 damage when the opponent's hand empties
- Single-copy, no garnet, easy to slot in
Weaknesses
- Random discard trigger also hits the controller's hand
- Extra Linked and opponent-hand conditions limit when the effect works
- Field effects are lost to negation or removal
Counters / choke points
- Hand-based negation or removal that stops the field effect
- Effect negation of the Link monster
Best use
Late-game hand attack and finisher from a Link board. Decks: Orcust, Fiendsmith, Dragon Link, Rokket, Borrel, Horus. Suggested copies: 1.
Evidence & gaps
- Verified: Link-4 DARK Cyberse with four arrows, 3000 ATK; On-field trigger discards 1 or 2 random cards from both players; Extra Linked Main Phase effect: opponent discards 1 or 2 cards, then 3000 damage if their hand is empty; Shared once-per-turn limit across the card's effects
- Observed: Played in 52 of the attached decks at about 1.13 copies, across 24 archetypes; Top partners are staples (Called by the Grave, Maxx C, Ash Blossom)
- Inferred: Accessibility comes from Link Summoning rather than a searcher; Hand attack is a late-game finisher rather than an early interaction
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard), so archetype inclusion is from the deck sample only legal copies is 0 for TCG, OCG and MasterDuel while decks run up to 3 copies, so the banlist status is unclear and no banlist modifier was applied no searcher or starter data to confirm accessibility beyond deck frequency






